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Environments DemoReel

Unreal Engine - Forest Scene
Modeled in Autodesk Maya. Textures and Materials built in Photoshop, Substance Alchemist and Substance Painter.
Composed in Unreal Engine 4 using PBR workflow
Composed in Unreal Engine 4 using PBR workflow

Without a Trace Bedroom
Scene built in Autodesk Maya for Griffith Film School student animation including modeling, texturing, lighting and composition.
See also: Without a Trace Project page for more details.
See also: Without a Trace Project page for more details.

Realistic Industrial Scene
The theme was Industrial Era Sci-Fi. The scene depicts the remains of an alien creature left to rot in the rubble of an abandoned factory.
Modeled, Textured and Rendered in Autodesk Maya
Modeled, Textured and Rendered in Autodesk Maya

Low-Poly Environment - Daytime
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

Low-Poly Environment - Night
[Click to enlarge - Portrait]
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

PBR Material Development Render
Low-Poly model provided, Textures and Materials developed in Substance Painter and Applied using PBR workflow in Maya.

Outer Wall Doorway
A quick scene I concepted based on the owners home, they wanted a to-scale visual representation of renovations they'ed planned on their home to get council and body-corporate approval.

Unreal Engine - Forest Scene
Modeled in Autodesk Maya. Textures and Materials built in Photoshop, Substance Alchemist and Substance Painter.
Composed in Unreal Engine 4 using PBR workflow
Composed in Unreal Engine 4 using PBR workflow

Without a Trace Bedroom
Scene built in Autodesk Maya for Griffith Film School student animation including modeling, texturing, lighting and composition.
See also: Without a Trace Project page for more details.
See also: Without a Trace Project page for more details.

Realistic Industrial Scene
The theme was Industrial Era Sci-Fi. The scene depicts the remains of an alien creature left to rot in the rubble of an abandoned factory.
Modeled, Textured and Rendered in Autodesk Maya
Modeled, Textured and Rendered in Autodesk Maya

Low-Poly Environment - Daytime
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

Low-Poly Environment - Night
[Click to enlarge - Portrait]
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

PBR Material Development Render
Low-Poly model provided, Textures and Materials developed in Substance Painter and Applied using PBR workflow in Maya.

Outer Wall Doorway
A quick scene I concepted based on the owners home, they wanted a to-scale visual representation of renovations they'ed planned on their home to get council and body-corporate approval.

Unreal Engine - Forest Scene
Modeled in Autodesk Maya. Textures and Materials built in Photoshop, Substance Alchemist and Substance Painter.
Composed in Unreal Engine 4 using PBR workflow
Composed in Unreal Engine 4 using PBR workflow

Without a Trace Bedroom
Scene built in Autodesk Maya for Griffith Film School student animation including modeling, texturing, lighting and composition.
See also: Without a Trace Project page for more details.
See also: Without a Trace Project page for more details.

Realistic Industrial Scene
The theme was Industrial Era Sci-Fi. The scene depicts the remains of an alien creature left to rot in the rubble of an abandoned factory.
Modeled, Textured and Rendered in Autodesk Maya
Modeled, Textured and Rendered in Autodesk Maya

Low-Poly Environment - Daytime
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

Low-Poly Environment - Night
[Click to enlarge - Portrait]
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

PBR Material Development Render
Low-Poly model provided, Textures and Materials developed in Substance Painter and Applied using PBR workflow in Maya.

Outer Wall Doorway
A quick scene I concepted based on the owners home, they wanted a to-scale visual representation of renovations they'ed planned on their home to get council and body-corporate approval.

Unreal Engine - Forest Scene
Modeled in Autodesk Maya. Textures and Materials built in Photoshop, Substance Alchemist and Substance Painter.
Composed in Unreal Engine 4 using PBR workflow
Composed in Unreal Engine 4 using PBR workflow

Without a Trace Bedroom
Scene built in Autodesk Maya for Griffith Film School student animation including modeling, texturing, lighting and composition.
See also: Without a Trace Project page for more details.
See also: Without a Trace Project page for more details.

Realistic Industrial Scene
The theme was Industrial Era Sci-Fi. The scene depicts the remains of an alien creature left to rot in the rubble of an abandoned factory.
Modeled, Textured and Rendered in Autodesk Maya
Modeled, Textured and Rendered in Autodesk Maya

Low-Poly Environment - Daytime
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

Low-Poly Environment - Night
[Click to enlarge - Portrait]
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

PBR Material Development Render
Low-Poly model provided, Textures and Materials developed in Substance Painter and Applied using PBR workflow in Maya.

Outer Wall Doorway
A quick scene I concepted based on the owners home, they wanted a to-scale visual representation of renovations they'ed planned on their home to get council and body-corporate approval.

Unreal Engine - Forest Scene
Modeled in Autodesk Maya. Textures and Materials built in Photoshop, Substance Alchemist and Substance Painter.
Composed in Unreal Engine 4 using PBR workflow
Composed in Unreal Engine 4 using PBR workflow

Without a Trace Bedroom
Scene built in Autodesk Maya for Griffith Film School student animation including modeling, texturing, lighting and composition.
See also: Without a Trace Project page for more details.
See also: Without a Trace Project page for more details.

Realistic Industrial Scene
The theme was Industrial Era Sci-Fi. The scene depicts the remains of an alien creature left to rot in the rubble of an abandoned factory.
Modeled, Textured and Rendered in Autodesk Maya
Modeled, Textured and Rendered in Autodesk Maya

Low-Poly Environment - Daytime
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

Low-Poly Environment - Night
[Click to enlarge - Portrait]
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.
A low-poly scene with natural and man-made environments.
All models were made with a low poly count and textures and materials made using only Maya's inbuilt filters, colours and gradients.

PBR Material Development Render
Low-Poly model provided, Textures and Materials developed in Substance Painter and Applied using PBR workflow in Maya.

Outer Wall Doorway
A quick scene I concepted based on the owners home, they wanted a to-scale visual representation of renovations they'ed planned on their home to get council and body-corporate approval.
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